![]() ![]() The maximum achievable amount of stats is +20 damage and +1.15 speed if starting the floor with 12 filled hearts (of which only 11.5 are drained).Familiars that follow behind Isaac have a certain priority in how close their position is to him over other familiars, with Blood Oath having the lowest priority at 6th and thus being farther from Isaac than familiars of different priorities.The damage and speed bonuses are removed after defeating The Lamb and refusing a Victory Lap, or upon coming back from obtaining Knife Piece 2.If Blood Oath is removed (such as with Tainted Isaac), any existing damage and speed bonuses will remain until the next floor.While playing as The Forgotten, red health will not be drained if The Soul is being controlled when Blood Oath triggers.The damage caused by Blood Oath does not lower the chance for a Devil Room or Angel Room to appear.Blood Oath also drains the health of Keeper / Tainted Keeper, leaving their health at one health coin. ![]() If Isaac has half a red heart or less, the effect will not trigger, even if Isaac has soul/black hearts.XI - Strength can be activated at the start of a floor before Blood Oath triggers to have one more heart counted in the bonus.Rotten hearts are only counted as half a red heart each.Eternal hearts give the health up before Blood Oath stabs Isaac, so the new heart is also drained.The damage from Blood Oath can be avoided with invincibility, but will not provide any damage and speed increase.Upon getting stabbed, any items that trigger upon getting hit will activate multiple times depending on the number of hearts drained.The exact formula is about +(0.15 * HeartsLost ^ 2) damage and +(0.1 * HeartsLost) speed, where HeartsLost is the total hearts of damage taken from Blood Oath (half a heart counts as 0.5).The amount of damage gained this way is exponential, so each heart lost will provide a bigger bonus than the last. For the rest of the floor, Isaac gains extra damage and speed for each heart lost.Although the animation is only a single stab when the effect is triggered, it's treated as taking damage one time per half heart lost, leading to synergies with items that activate upon taking damage.This drains as much red health as possible without killing him, leaving a half red heart if Isaac only had red health, or none at all if Isaac has soul/black/bone hearts. Spawns a familiar that stabs Isaac at the beginning of each floor if Isaac has more than a Half Red Heart. ![]()
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